ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2015-09-17 07:18 pm
Entry tags:
Test Drive Meme # 1
Welcome to Hadriel's very first test drive, and thank you again for your interest in the game! As always, our reserves page is here, and our applications page is here! Reserves open September 24th, and Apps are open October 1st.
Two quick points here as well:1. Any thread made in Hadriel's test drive will be accepted as the sole Action Log sample in the application.
2. All threads made in the test drive can be considered game canon!
Test drives will be broken up into specific god mini-events, during which your characters can see how well they fare under the watchful eye of one of the gods. Choose wisely or just simply pick 'em all, and have fun!

F E A R
SCENARIO ONE: ANYONE GOT A LIGHT?
[The Door brings in all that is chaotic and evil in the world. This may include you, may include the person next to you... and may include the monster behind you.
Watch out as you explore the streets of Hadriel, because you're not alone, and there's always something on the rooftops watching and waiting for the perfect opportunity to separate you from your group and tear you into pieces. In this instance, the door has managed to grab something truly horrific, and it's definitely out for blood (and brains) tonight.
Smokers are enemies in the video game series Left 4 Dead, who use their prehensile tongues to capture unwitting people and either drag them away for consumption or hang them up to strangle them. With all of the activity of characters trying to find out what's going on and where they are, there are more than a few of them, lingering in the shadows and waiting to try strike at anyone who may be lagging behind.]
SCENARIO TWO: YOUR HEART WILL GO ON
[You awaken in a windowless room, the walls strangely curved. The door, when you try it, is quite firmly locked. No amount of force is able to break through, so it seems to be sealed by supernatural means. Next to the door stands a slender pedestal, about as big around as a large man's thigh. At the top of the pedestal is a indentation, as if something were meant to go there.
But you're not alone in this room. There are two things with you: a person and a corpse. Pinned to the body is a note: Place a heart on the pedestal to leave. Tucked neatly into the corpse's pocket is a letter opener, small and not particularly sharp.
Did you have weapons or tools on you before? You don't now. But look at it this way: what better form of bonding is there than helping a friend or stranger dig a heart out of a corpse with nothing but a letter opener and your bare hands?]
H O P E
SCENARIO THREE: HAVE YOU HAD YOUR BREAK-IN TODAY?
[You're standing outside a storefront, colored glass set into intricate designs. It's beautiful, artistic, but more importantly - there's definitely food inside. Good food, too, by the glimpses you can see through the window. In fact - wait a minute - isn't that your favorite dish in there, just waiting for you? You've been searching for food for hours, it seems, and the city is bare. Your tummy is getting awful rumbly. What luck!
You try the door. Cruelly, it is locked. The food taunts you, just out of reach.
The glass is lovely, intricate, but it's just glass. Or maybe you know how to pick locks. Or maybe there's a back way in. Or maybe some passing friend will be able to help you. There's a lot of options here, if what you really want is a mouthful of the finest... whatever it is you like.]

no subject
...Or they could break through the window. Either way.
But so long as they are quiet, she imagines they can sneak away. Thom has his shield out, a barrier between her and any potential pursuers, and she steps back and away to try the back door. It leads to a very hallway and a kitchen, but then there's another door further down. Surana looks back at Thom and gestures for him to follow while she makes her way there, testing the door.
Locked too. This one, thankfully, they can unlock on their own, which she does quickly. The door opens and, for the moment, they're safe. The sound of coughing can still be heard, though, the sound echoing in the cave. She shoots him a look as they leave, nodding towards the back alley. It's a risk - it's tight for two people and won't be an easy escape if they're spotted - but they don't have much of a choice. ]
no subject
He doesn't bother to lock the door behind them when he slides it closed as quietly as possible - if the Smoker is smart enough to figure out knobs, it's probably smart enough to figure out locks as well. Hopefully it's neither, but Blackwall doesn't bet on hope, and prefers to not lock them out of a potential exit of something worse is hiding out in the alleyway. He nods down the way that doesn't lead straight back out onto the street that meets the front of the shops. He's not sure where it leads out, but the other way is going to be directly in the monster's path, so here's hoping this is an exit and not a dead end. He points to himself then his shield. He can hold a line if they come upon trouble, he'll go first. If there's no argument he leads the way, but he does wait to make sure she's not got a plan she prefers more.
She is the Warden Commander after all.]
no subject
The back alley brings them to the backs of a few more shops and homes, many of them with seemingly locked doors. While she might have initially tried a few, the mess she made of the shop's door reminds her that she can't continue to potentially endanger other people just to protect herself. The city might seem empty, but if there are people hiding out in the upstairs of their homes, she'll be exposing them to the same monsters they're hoping to escape from.
At last, they come out to another street, one that runs perpendicular to the first. While there are sounds of monsters, they are faint and echoing off the walls of the cave, and no immediate threat for the moment. Surana breathes a sigh of relief. ]
We have to find someplace safer than the streets or we're eventually going to run into a dead end and huge problem.
no subject
He points to them.]
Over there. Seems like there's some areas safer than others here, the less abandoned the more like these monsters stay away from them. So far anyway.
[Of course, there's still the getting there they have to do, and whoever designed the streets was not functioning on the idea of people by what they know as people.]