ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2015-09-17 07:18 pm
Entry tags:
Test Drive Meme # 1
Welcome to Hadriel's very first test drive, and thank you again for your interest in the game! As always, our reserves page is here, and our applications page is here! Reserves open September 24th, and Apps are open October 1st.
Two quick points here as well:1. Any thread made in Hadriel's test drive will be accepted as the sole Action Log sample in the application.
2. All threads made in the test drive can be considered game canon!
Test drives will be broken up into specific god mini-events, during which your characters can see how well they fare under the watchful eye of one of the gods. Choose wisely or just simply pick 'em all, and have fun!

F E A R
SCENARIO ONE: ANYONE GOT A LIGHT?
[The Door brings in all that is chaotic and evil in the world. This may include you, may include the person next to you... and may include the monster behind you.
Watch out as you explore the streets of Hadriel, because you're not alone, and there's always something on the rooftops watching and waiting for the perfect opportunity to separate you from your group and tear you into pieces. In this instance, the door has managed to grab something truly horrific, and it's definitely out for blood (and brains) tonight.
Smokers are enemies in the video game series Left 4 Dead, who use their prehensile tongues to capture unwitting people and either drag them away for consumption or hang them up to strangle them. With all of the activity of characters trying to find out what's going on and where they are, there are more than a few of them, lingering in the shadows and waiting to try strike at anyone who may be lagging behind.]
SCENARIO TWO: YOUR HEART WILL GO ON
[You awaken in a windowless room, the walls strangely curved. The door, when you try it, is quite firmly locked. No amount of force is able to break through, so it seems to be sealed by supernatural means. Next to the door stands a slender pedestal, about as big around as a large man's thigh. At the top of the pedestal is a indentation, as if something were meant to go there.
But you're not alone in this room. There are two things with you: a person and a corpse. Pinned to the body is a note: Place a heart on the pedestal to leave. Tucked neatly into the corpse's pocket is a letter opener, small and not particularly sharp.
Did you have weapons or tools on you before? You don't now. But look at it this way: what better form of bonding is there than helping a friend or stranger dig a heart out of a corpse with nothing but a letter opener and your bare hands?]
H O P E
SCENARIO THREE: HAVE YOU HAD YOUR BREAK-IN TODAY?
[You're standing outside a storefront, colored glass set into intricate designs. It's beautiful, artistic, but more importantly - there's definitely food inside. Good food, too, by the glimpses you can see through the window. In fact - wait a minute - isn't that your favorite dish in there, just waiting for you? You've been searching for food for hours, it seems, and the city is bare. Your tummy is getting awful rumbly. What luck!
You try the door. Cruelly, it is locked. The food taunts you, just out of reach.
The glass is lovely, intricate, but it's just glass. Or maybe you know how to pick locks. Or maybe there's a back way in. Or maybe some passing friend will be able to help you. There's a lot of options here, if what you really want is a mouthful of the finest... whatever it is you like.]

no subject
She keeps an arrow nocked as they walk and for a while it doesn't seem that much will be jumping out at them. Then a subtle moaning sound echoes down the tunnel.]
You hear that, too, right?
[... Hopefully it's just one. Or two. Fingers crossed.]
no subject
[He figures three they could handle pretty easily. He could hold off two while she snipes the third right off, then they'd be down to just two and that wouldn't be much cause for alarm since again he's fairly certain two he wouldn't have any problems keeping off of her so she could stick them with arrows at her leisure. More than that would require actual strategy and depend greatly on the terrain they meet their foes on.
Blackwall slows but he doesn't stop moving, just going more carefully as he tries to discern how many there are by the sounds they're making, piecing apart the real deal from the warping echoes.]
You know what these things almost remind me of? The bloody Fallow Mire.