ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2015-09-17 07:18 pm
Entry tags:
Test Drive Meme # 1
Welcome to Hadriel's very first test drive, and thank you again for your interest in the game! As always, our reserves page is here, and our applications page is here! Reserves open September 24th, and Apps are open October 1st.
Two quick points here as well:1. Any thread made in Hadriel's test drive will be accepted as the sole Action Log sample in the application.
2. All threads made in the test drive can be considered game canon!
Test drives will be broken up into specific god mini-events, during which your characters can see how well they fare under the watchful eye of one of the gods. Choose wisely or just simply pick 'em all, and have fun!

F E A R
SCENARIO ONE: ANYONE GOT A LIGHT?
[The Door brings in all that is chaotic and evil in the world. This may include you, may include the person next to you... and may include the monster behind you.
Watch out as you explore the streets of Hadriel, because you're not alone, and there's always something on the rooftops watching and waiting for the perfect opportunity to separate you from your group and tear you into pieces. In this instance, the door has managed to grab something truly horrific, and it's definitely out for blood (and brains) tonight.
Smokers are enemies in the video game series Left 4 Dead, who use their prehensile tongues to capture unwitting people and either drag them away for consumption or hang them up to strangle them. With all of the activity of characters trying to find out what's going on and where they are, there are more than a few of them, lingering in the shadows and waiting to try strike at anyone who may be lagging behind.]
SCENARIO TWO: YOUR HEART WILL GO ON
[You awaken in a windowless room, the walls strangely curved. The door, when you try it, is quite firmly locked. No amount of force is able to break through, so it seems to be sealed by supernatural means. Next to the door stands a slender pedestal, about as big around as a large man's thigh. At the top of the pedestal is a indentation, as if something were meant to go there.
But you're not alone in this room. There are two things with you: a person and a corpse. Pinned to the body is a note: Place a heart on the pedestal to leave. Tucked neatly into the corpse's pocket is a letter opener, small and not particularly sharp.
Did you have weapons or tools on you before? You don't now. But look at it this way: what better form of bonding is there than helping a friend or stranger dig a heart out of a corpse with nothing but a letter opener and your bare hands?]
H O P E
SCENARIO THREE: HAVE YOU HAD YOUR BREAK-IN TODAY?
[You're standing outside a storefront, colored glass set into intricate designs. It's beautiful, artistic, but more importantly - there's definitely food inside. Good food, too, by the glimpses you can see through the window. In fact - wait a minute - isn't that your favorite dish in there, just waiting for you? You've been searching for food for hours, it seems, and the city is bare. Your tummy is getting awful rumbly. What luck!
You try the door. Cruelly, it is locked. The food taunts you, just out of reach.
The glass is lovely, intricate, but it's just glass. Or maybe you know how to pick locks. Or maybe there's a back way in. Or maybe some passing friend will be able to help you. There's a lot of options here, if what you really want is a mouthful of the finest... whatever it is you like.]

no subject
Cashmere sighs with relief when Steve reappears. even though she knows he can handle what comes his way (more than handle it if earlier is anything to go by), it's good to see him reappear all in one piece. ]
Can't imagine that'll take you long. If they've got any sense they'll run the other way when they see you. [ but enough of hanging out in the street, and she follows him inside. it looks like the building's been abandoned for a while. maybe an office, once upon a time. there's a light layer of dust covering the furniture. ]
I'll look through this stuff, see if there's anything useful.
no subject
Good plan. If you hear sounds of a struggle...? Don't come running.
no subject
she starts with the closest cabinet, swinging the door open and taking everything out to look at it properly instead of rifling through and risking missing anything. ] Before you go - do you need anything? [ she hold up a box of paperclips. she's a laugh a minute, Steve. ] Maybe these?
no subject
I think I can handle any paper gathering emergencies without them, thanks. But keep looking.
no subject
[ she's going to keep an eye on the direction he disappears to, just in case. in between digging around for anything useful, she doesn't want to be surprised by anything slipping past him or otherwise waltzing in the front door. what she ends up finding wouldn't have been her first choice, but she'll take it: a briefcase, scissors, a stack of semi-interesting looking papers that she wants to take a second look at, and keys. she's excited about the keys. hopefully they don't go to something stupid. ]
no subject
He did a quick but thorough sweep of the floor, checking rooms and adjoining closets for bodies or anything that might try wrapping something deadly around him. So far, nothing. There was a window that needed boarding up and a room that looked to be storage of some sort, but for the most part, they were good.]
Clear. Might be more supplies in some of the desks or the storage room, but nothing's going to be bothering us in here.