ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2016-09-20 10:31 am
Entry tags:
test drive meme #13
Welcome to Hadriel's test drive, and thank you again for your interest in the game! As always, our reserves page is here, and our applications page is here! Reserves open September 24th, and apps are open October 1st.
Two quick points here as well:1. Any thread made in Hadriel's test drive will be accepted as the sole Action Log sample in the application.
2. All threads made in the test drive can be considered game canon, either through handwaving or through a shared mental experience while coming through the Door!
Test drives will be broken up into specific god mini-events, during which your characters can see how well they fare under the watchful eye of one of the gods. Choose wisely or just simply pick 'em all, and have fun!

F E A R
SCENARIO ONE: DON'T LOOK AT ME
[The Door brings in all that is chaotic and evil in the world. This may include you, may include the person next to you... and may include the monster behind you.
Watch out as you explore the streets of Hadriel, because you're not alone, and there's always something lurking in the shadows, waiting for the perfect chance to hop right on you and chow down. This time, the Door has brought in several Boos, from the Mario video game series.
These monsters can be menacing, but are also incredibly shy. When looking directly at them, they will cover their faces and fade into the background- however, when turning away from them, they advance on you until they're in the perfect spot to take a nice big bite. The only way to defeat them is to escape this part of the level- that is, run madly away and try to keep up eye contact while you do so. They may look cartoonish, but those ghost teeth can be sharp!]
SCENARIO TWO: YOU'VE GOT RED ON YOU
[Hadriel is home to many things- temples, irate gods, angry citizens and... well, zombies, apparently. Beware as they start to walk/stagger/generally kind of shuffle around the streets of the city, since where there's one or two, there's usually a hundred more just waiting for the right moment to strike.
Zombies attack Hadriel by the dozen for this prompt, and nowhere in the city is technically safe from them! While they're not necessarily fast or intelligent, they have an advantage on you in that they have a lot more friends and they can't feel pain. So saddle up, bunker down, and try to survive the infestation!
This is a mini version of our Dead Men Walking event this month!]
R A G E
SCENARIO THREE: CAPTURE THE FLAG
[Hey, what's Hadriel without a few mind-numbingly stupid games to forget the fact that you're in a murdercave that routinely tries to scare the crap out of you while also maybe killing you every once in awhile? You're not quite sure who came up with this particular mind-numbingly stupid game, but you seem to be playing, so get your running shoes on and grab that inhaler!
This is a game of Capture the Flag, and thanks to Rage, you're really starting to feel that competitive spirit. You're going to win- you have to. So what if you incur a few fouls along the way?
There's a red team and a blue team for this prompt, with both teams trying to protect their corresponding flags. Try to strategize to take the other team's precious flag, chase someone from the opposing team down, or just go all out and full body tackle that poor guy who got a little too close to your territory- it's all on you!]

no subject
Ishida!
[She tenses up with a hand on her sword as the ghost-thing she sensed earlier comes hurtling out of the alleyway at her friend, ready to leap down and help out--but only if needed. She doesn't want to insult a fellow warrior by implying he can't handle it on his own.]
no subject
He's faster.
As a general matter, the years, the steady training, the brutality of experience, all honed his reflexes. As a more specific matter, he has maybe too much experience of an attack interrupting him. (Not that he talks too much, or something. No way.)
It's reflex to jerk back from the moment, to concentrate the spirit particles beneath his feet, to become the blur, out of reach. As much to, in that movement, also concentrate his bow, the flaring of spirit energy arcing from the pendant at his wrist, a shot ready, arm pulled back -- but once he's looking at it, humor evaporated, it is backing away, cowed. ]
Now, something has terrible manners. You shouldn't interrupt. We're catching up.
[ And he does appreciate her restraint. ]
no subject
Some ghosts can be so rude. Even hiding its face, it's so ashamed.
[What even is this though? She's never seen a ghost like this before... all... marshmallow-y. It's just a good thing it doesn't have bunny ears or something to complete the 'I'm harmless and shy and cute' thing.]
im crying at the mental image of what rukia would do if the boo had bunny ears
Do we take that as an apology? Maybe only if it goes away.
[ Though it had backed away, it remains now at that distance, as if waiting. If it's capable of speech, it doesn't seemed inclined to utilize it. Experimentally, he closes his eyes, turning partially away. ]
this is a good and a pure mental image yes thank
[Though there was that flash of teeth.]
Perhaps it's a smart ghost, and will do just that.
[Following suit, Rukia turns her gaze away from the ghost, just for a quick moment. It's long enough for the ghost to uncover its eyes, and those teeth, and move towards them, before it stops again, because Rukia looks back at it.]
Aha!