ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2015-11-21 12:03 pm
Entry tags:
Test Drive Meme #3
Welcome to Hadriel's test drive, and thank you again for your interest in the game! As always, our reserves page is here, and our applications page is here! Reserves open November 24th, and apps are open December 1st.
Two quick points here as well:1. Any thread made in Hadriel's test drive will be accepted as the sole Action Log sample in the application.
2. All threads made in the test drive can be considered game canon!
Test drives will be broken up into specific god mini-events, during which your characters can see how well they fare under the watchful eye of one of the gods. Choose wisely or just simply pick 'em all, and have fun!

F E A R
SCENARIO ONE: GIMME A HUG
[The Door brings in all that is chaotic and evil in the world. This may include you, may include the person next to you... and may include the monster behind you.
Watch out as you explore the streets of Hadriel, because you're not alone, and there's always something on the rooftops watching and waiting for the perfect opportunity to separate you from your group and tear you into pieces. This time, the Door has brought in a large slithering beast for you meet.
This Titanoboa is not the friendliest of snakes. Over fifty feet long, it requires quite a lot of meals in order to keep going, and it seems to be most interested in making you one of them. A giant anaconda, this is a constrictor rather than a venomous snake - but don't worry. It's got teeth, too, in case it needs to do a touch of nibbling. We're sure you'll get along just fine.]
SCENARIO TWO: THE DOCTOR IS IN
[You awaken on an operating table. How did you get here? What's going on? You don't remember checking into a hospital or seeing a doctor, and when you try to get up you quickly discover that your hands and legs are secured tightly to the table, the straps digging into your skin.
Next to the table is a tray of gleaming steel surgical instruments, their sharp blades glittering as the overhead light flickers. They seem to be the only clean thing in the room, as you begin to realize that the walls of this operating room are moldy and stained, and there's something dripping from the ceiling. This may not be a legitimate hospital at all.
There are footsteps outside the door. It could be a friend - or not. Will you call for help? Try to free yourself? Lay back and wait for the doctor to arrive?]
H O P E
SCENARIO THREE: HOPESGIVING
[You find yourself in a kitschy, brightly lit, utterly pleasant gift shop. Lining the shelves are all manner of stuffed animals, inspirational figurines, greeting cards, and delightful ornaments. Some even look familiar, like something you might have seen before.
The door isn't locked. You can just leave, if you want. But on a pedestal where the registers should be is a globe of glittering light, and within it, a picture of the person you care for most in the world. Carved on the pedestal are the words Bring someone hope, and you will bring them happiness.
Of course, you aren't alone in there. Will you find something on the shelves to show to your companion, something that might bring them hope? Or maybe you brought something from home. Or maybe you don't care at all, and just want to smash everything in there. It's all up to you.
This is a simplified version of this month's Hope event.]

no subject
Reminded of your childhood?
no subject
Perhaps. It is...familiar.
[It didn't spring forth any specific memory that she's learned to associate with true recollection of a past event. As a result, she drops the animal into the pile beside her and regards Koltira with a slight raise of her chin.]
It matters not.
no subject
[He moves to sit beside her--not close enough that he's breaching her bubble, but near enough that he can reach the stuffed toys himself. He picks up a dragonhawk; turns it over in his hands.]
What do you remember? Of your life before.
no subject
[Talking to a commanding officer about personal matters never quite sat well with Seviilia. Her memories of people in Koltira's position are less pleasant and much more formal.
She prefers less personal. The emotional attachment factor was never one she adjusted to well. Doesn't line up with her memories of all the destruction the Scourge had caused.
She watches him turn over the dragonhawk, trying to recall any sort of memories associated with it. When she fails to do so, she folds her arms loosely and leans back in a caricature of a relaxed manner.]
But beyond that, I cannot tell you.
no subject
I remember hunting these. I remember teaching my younger brolther.
[He presses his forefinger--armored, clawed--into the dragonhawk's belly.]
He was not suited for the task.
no subject
[Her tone is indifferent -- she couldn't really be anything but that with no faces, no memories of their distance or her relationship with them. At least one of them was dead, but in reality it was most likely both of them.
But she can see the conversation pulling something out of Koltira, and she takes a moment to try and consider an alternative topic.]
Have you learned anything of this place, Commander?
no subject
Not more than you, I imagine.
[He looks up at her, eyes narrowing slightly.]
Or perhaps less.
no subject
[She nods to the pile of Azerothian fauna.]
And what I've learned is that they clearly know plenty about Azeroth.
no subject
[He mouth quirks at the stuffed animals.]
Our minds, that is.
no subject
[A snort of disgust comes from her, chased by a cloud of frost. Their minds. As if such a thing were desirable.]
I'm certain they throw excellent parties.
no subject
[He glances 'round the shop. It's peaceful, well-lit, warm. There's something inviting about the whole space; the items lining the shelves are comforting kitsch, brightly colored and pleasant. He's not repulsed by these things, though he feels no especial attachment to them, either. Still, the atmosphere is lulling.]
This one doesn't seem like much of a trial.
no subject
[It comes out as a soft mutter, and she subconsciously sticks her leg out to pull the dragonhawk over to her by its wing so she can inspect it further.
It isn't that she doesn't necessarily like the tranquility -- just that it isn't familiar, and thus it is uncomfortable. It makes her keenly aware of everything going on, every heartbeat and every footstep echoing the longer she lets her mind wander.
But she focuses on picking up the dragonhawk, staring through it rather than at it, and begins unraveling it through a single loose thread that her nails find. What should calm does nothing but induce some innate anxiety to destroy.]
no subject
Enough.
[Koltira felt the same impulses as she did, thought the same kind of thoughts. That anxiety ran through him, too; he had pressed his nail to the toy's belly, after all. Some part of him wants to sully this place; to reduce it to so much rubble and dust. But to resist those desires was to defy their former captor, to enforce their own identity. It's an active choice, and not one Koltira always makes correctly, either. It's a fight--even for the small things.
He reaches to take the dragonhawk back.]
no subject
Her exhale is soft.]
I think it may be best if I depart.