ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ (
hadrielmods) wrote in
dankmemes2019-06-22 01:25 pm
Entry tags:
LOVE MEME | THANKS FOR THE MEMORIES

Hadriel 💕 Love 💕 Meme
Please allow us to say thank you for sticking with us for so long and throughout our endgame! This meme is for us all to gush over one another with our love, our farewells, and our favorite memories throughout the game.
Instructions are simple- simply top level with your name and the characters you play/played (and if you want to include a few of your favorite memories in the game, as well as a character epilogue to say what your character will be doing after the endgame, please do so!)
Go around and tag other folks, reminisce, and tell everyone how awesome they are! Players who have left the game at any time can also participate, so please come on back and let us tell you how much we enjoyed having you here!
FROM MANDA
Hey folks!FROM RAE
It feels weird to be saying goodbye to this game. Hadriel has been such a big part of my life for three and a half - wow, almost four? - years now, and I have to admit I'm not sure what I'm going to do without it. It's been a huge source of inspiration and creativity, an immense and sometimes difficult undertaking. There have been ups and downs, but above all, it's been so much fun.
While I had modded games before starting Hadriel, I'd never created one of my own. Building Hadriel from the ground up with Rae is something I'm always going to remember. Coming up with events every month, creating NPCs for people to love and hate, and forming an overarching plot for people to react to was a constant rollercoaster, stressful and exciting and satisfying. I really hope you all had as much fun as we did, because that's the truly rewarding part of running a game: seeing other people enjoy it.
More than anything, I want to say thank you for spending time with us. Whether it was a few months or a few years, I really deeply appreciate everyone who invested a little part of themselves, their time and energy and interest, in our game. I can't tell you how many times Rae or I posted a plot OOC post and sent frantic Discord messages back and forth because we were so delighted about how people were reacting to it. We tried our best to make a game that people could have fun in, and one that people could feel like they were affecting. I hope we succeeded, and even if we didn't, thank you for caring about our game.
I want to especially thank a few people. Kels, who continued making beautiful graphics for us even after she left the game. Alexis, who stepped in to help us with apps and NPCs when we desperately needed it. Grimme, who was kind enough to volunteer to mod the Hadriel Discord. Without them, Rae and I would have been totally overwhelmed. Not long after the game began, we agree that we weren't interested in turning it over to new mods, that when we couldn't mod anymore we would end it even if we hadn't completed the full three arcs we intended. Thanks to the help we got, we were able to go the distance, and I really, truly appreciate it.
All of our players are awesome and this game would be nothing without you. Thank you for making this big chunk of my life so fun, and I wish you luck and even more fun wherever the RP world, or life, takes you from here on. I'm going to miss Hadriel and all of you.
-Manda
I can't follow up what Manda said, guys, I'm already tearing up just from reading it!!!
But please let me say from the bottom of my heart, thank you. Hadriel was my first major modding experience, and it was born out of Manda and I conspiring with one another late one night during one of our many discussions about rp in general. We weren't truly serious about it, but it was something fun to talk and DM one another about when I was at work- what would the setting be like? Who would the NPCs be? What kind of rules would we make? Eventually, after another session of excited, frantic brainstorming, I realized: oh god, we're actually going to do this.
I was really scared! I didn't think that I had it in me to bring a game to completion. Enter Manda, who was with me every step of the way. She has been the absolute rock of Hadriel, keeping everything together and encouraging me and reassuring me, even when I was going through some rough times and wasn't around much to push the game forward. I can confidently say that without Manda, the game wouldn't have survived past its second year and I owe so much to her.
And then there's all of you! This sounds weird to say, but I've never really written a story that other people have cared about before. The enthusiasm and excitement that so many of you showed while we were dropping major plot events, or the debates that you had over our moral dilemmas, or the way that all of you just consistently volunteered, showed up, and thought outside the box to bring the plot forward in ways that Manda and I hadn't anticipated... I can't even begin to explain how much that means to me. The players of Hadriel, past and present, have done so much and the game wouldn't exist without you guys! So thank you all- thank you so much for being here, and for playing in Hadriel!
We've come a long way from nervously counting the apps as they came in on October 1st, 2015, from DMing, 'do you think we have enough players?' to one another, from not being able to think of good names for our NPCs(so we just named them the obvious- neither of us are good at naming things at all, see: the Null, see: [Name], see: the game was almost called The Spires until we flipped through some angelic-sounding names in a name generator site). Both Manda and I have learned and grown so much from this game, and I hope that some of you feel the same!
You guys are so amazing and we love all of you. We wish you luck wherever you decide to go, and thank you again for bringing Hadriel to life!
-Rae

Leu | Michael Munroe, Charles Yvry, and formerly James Tucker
That said, I have a lot to thank this game for. I had left dwrp for a while following the closing of Overjoyed and my dropping of Snowblind, and I wasn't sure I was coming back. Hadriel got me interested in this hobby again and gave me a great game to call "home". It's been the most welcoming, chill, and friendly group of mods and players I've ever been in. If I'm being honest, the atmosphere of Hadriel is what I aspire to as the co-mod of my own game.
Further, this game gave me a great place to play out the storylines of some of my OCs. Having been in some less-than-great games for OCs, I was nervous, but Hadriel took to Michael like they did any other character. I felt extremely welcome and even like I made some sort of mark on the game as a whole. I hope that's true, since the game certainly made an impression on me.
Maybe the real reason I wasn't around for endgame is because it makes me too sad to let this game go. I've been here, gosh, almost two years now, and I'm really, really going to miss it. But if it helps, I will look back fondly on it. This was, above all else, a really great game. Thank you to Rae and Manda for creating and curating this wonderful world, and thank you to all my fellow players for making me feel so included and loved and for giving me all that good, good CR. I'll miss you all, and I hope our paths cross again soon.
But okay, enough of the sappy stuff before I start crying, onto the epilogues!
James Tucker went home a while ago, but just for the record, he's fine back in his modern d&d world, running a freelance adventuring guild with his buds Harlan and Kyna. I'm ignoring the AU where Kyna ends up in my own game (lol) and saying that she and Wash came home together too. They're all doing great when they're not sucking at their jobs.
Charles Yvry went back to his own world with a slightly different perspective on how to manage things. I don't think he got enough time in Hadriel to really sway him one way or the other from his "canon" storyline, but knowing there are other, better (and worse) worlds out there really does a number on how you think about your own problems. I think he'll try to be more benevolent, even if his world is a shitshow.
Michael Munroe did not go home, he went to live with his bf Harlan Halliday in d&d world. They eventually get married and adopt three kids and have a really great life together because fuck it I want my happy ending. And thanks to his development in Hadriel, he finally learns how to control the Visitor. Eventually. Look, it's a process. I'm honestly really proud of the way his story went in Hadriel because it could've ended up so much worse, but his CR here pulled him back from winding up a crazy possessed serial killer. So thanks for that.
Once again I'm really going to miss you guys and this game and all the threads I had here, but if I keep going I'm gonna get all misty-eyed so let's end it here.
Goodbye, Hadriel. From the bottom of my heart, it's been wonderful.
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